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a d4 game

@Puzzletraining #1

Interesting.
And just wondering : Did you look at 21.Rxf7 ?
If yes, why did you refrain from playing it.
I think it looks tempting, but maybe it has drawbacks as well.

I think it is not good to play symmetrical against weak players. You can win, indeed, but, it is more work to do.

Nice game, after all.
I missed that, I was thinking about the pawns,
achja.
I dont play d4 usually and Its against a weak player as well but I think it has a nice endgame transition.
yeah, justpatzer, It makes the conflict
the game was not bad but It did not have ah
it was not crazy enough so to speak
so my opponent could blunder a minor piece for example
very classical I guess, without tactics almost, just about the pawn.

But sometimes is ok to play like that and share it
because not all games have to be tactical,
its always the, I always hear the advice in the forum
of tactics, practice tactics
and u can play also in a more calm logical style so to speak
like if it were a caro kann or I dont know anyway.
Personally, I play d4 to avoid the problems of simmetry with e4, or, the terrorific Sicilian Defence, haha.

OTB, if my opponent plays d5, I would respond c4 99% of times -except one time I had to play a GM and wanted to play symmetrical to draw-

Morra is easily refuted by black in several ways. I met this problem when I start playing 2000-2100+ players exclusively. My beautiful wins in this opening just finished :(
I met several options from my opponents, none of them, I believe, gives white a desired advantage. Black are equal as minimum.
1. e4 c5 2. d4 cd 3. c3
a) 3. ... d5 (not d3, which does give white an advantage) - a standard way to refute a gambit, similar to Scotch, white will get isolated pawn on d5, black has no real problems
b) 3. ... Nf6 - normal positional play
c) 3. dxc3! - winning a pawn. With a solid play by black (first 10 moves of theory) there are no really dangerous threads. White can hope for a draw though

That was my practice =) Maybe others play it better...

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