And a partner chat system must also be coded in but that isn't too difficult because there is already 1 on 1 chat in regular chess games.
Also after partner chat system is coded there also needs to be a bunch of shortcut buttons with icons representing messages. So say if a partner needs a queen to checkmate their opponent or if they want a knight to win material all they have to do is press the knight or queen icon in a tiny menu bar(size adjustable with mouse) with all the signals they want to send to their partner and the partner will see a system message on their chat display saying that their partner needs such and such.
The purpose of this icon/messaging system is so users don't have to type "I need a queen" or I need a knight, rather they can do a quick click on an icon. This is critical for bughouse as most bughouse time controls are 3-5 minutes and stalling is a crucial tactic.
Also after partner chat system is coded there also needs to be a bunch of shortcut buttons with icons representing messages. So say if a partner needs a queen to checkmate their opponent or if they want a knight to win material all they have to do is press the knight or queen icon in a tiny menu bar(size adjustable with mouse) with all the signals they want to send to their partner and the partner will see a system message on their chat display saying that their partner needs such and such.
The purpose of this icon/messaging system is so users don't have to type "I need a queen" or I need a knight, rather they can do a quick click on an icon. This is critical for bughouse as most bughouse time controls are 3-5 minutes and stalling is a crucial tactic.